Main menu


Can Virtual Reality Simulate the Effects of Psychedelic Travel?

featured image

Psychedelics are being investigated by researchers around the world for their potential to treat a variety of conditions, but psychedelic experiences aren’t for everyone. Qualitativeness has led researchers to explore a variety of “non-pharmacological techniques” to elicit the profound states of consciousness associated with psychedelic conditions. One of these technologies is virtual reality, but can we recreate psychedelic experiences in VR?

A recent paper in Scientific Reports — “Group VR experiences can produce ego decay and connection comparable to psychedelics” — found that in at least some ways, VR resembles a psychedelic journey. claims. Virtual He is a reality expert and also a researcher at CiTIUS (Cingular Center for Intelligent Technology Research at the University of Santiago de Compostela, Spain).

Glowacki is the founder and director of the provocatively titled Intangible Realities Laboratory (IRL). Ironically for this nickname, it’s the same acronym that applies to “In Real Life.” His Glowacki and his colleagues at IRL create “powerful changes in perceptual phenomenology” (travel) by utilizing VR in a process dubbed “Isness” and “Isness-D.” I have been working on the development of the physical method for many years. ”

The Isness process requires participants to put on VR goggles and become immersed in a world where their bodies become balls of glowing energy, fluidly merging with others in a vivid experience of interconnectedness. The consensus we got from the participants was increased feelings of relaxation and well-being.

The purpose of researching such technologies is to safely dismantle the traditional egoic experience and create a “STE” or self-transcendence that can be managed in a broader, more cost-effective manner without setting legal traps and traps. It is about facilitating and facilitating the creation of what is known as an experience. The unpredictability of traditional psychedelic experiences.

STE may be one component of a true psychedelic trip, but is it enough to argue that recreating STE in VR has the same lasting therapeutic benefits as psychedelics? Are they equivalent?

that a program written with finite parameters, no matter how great, can rival the depth and lessons of an individual’s own subconscious, or the mystical/supernatural vast expanse elicited by psychedelics. is hard to believe.

Glowacki did not respond to a request for comment. It is likely that he is deep into a mind-bending journey utilizing VR to create an experience catalyzed by the ingestion of psychedelic compounds, perhaps inseparable from the traditional hallucinogenic travel experience. , which is totally understandable, which is a shame because Glowacki sounds like an attractive guy. This is the type of character you can imagine being dreamed up by Steven Spielberg in his very high moments.

Other researchers are trying to create something akin to a “tripless psychedelic journey.” Companies like Cybin are pinning their hopes on perfect compounds like CYB003. This could potentially be administered to evoke the lasting effects associated with psilocybin without the volatility of prolonged hallucinogenic experiences. There are also a number of technology applications that, while not pure VR, use consumer electronics to bring the experience of psychedelic travel closer, such as Lumenate’s mobile phone app.

Ultimately, anything that can promote a sense of well-being, interconnectedness, and empathy, whether through traditional psychedelic dosing or technology available without a prescription, is possible. If VR can reproduce psychedelic experiences, it is our responsibility to ensure that it is applied in the same careful manner as psychedelics, with clear and healthy intentions. is in the therapist.