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National Security Impact of Virtual Reality

Pico, the VR subsidiary of Chinese company ByteDance, which owns TikTok, Last week we announced a new headset The company said it has no immediate plans to launch it in the United States.

why not?

Tech news website The Information said the cost and difficulty of competing with Meta’s Quest headset was simply outrageous — but the risks may be political. The U.S. has already gone to great lengths with Huawei, the world’s largest telecom operator, to bar its devices from U.S. networks, largely due to security concerns over its ties to the Chinese Communist Party. We are fighting a war. These concerns are definitely doubled when it comes to VR devices. Amount and type of data As such, the surveillance capabilities of smartphones are barely visible.

ByteDance is already Heavy scrutiny from U.S. lawmakers There were suspicions that TikTok’s relationship with the Chinese government might hand over users’ personal data to the state. This is a concern when the data concerns speech or content preferences, but when it comes to biometric data and building interior layouts (both of which are tracked by current VR headsets), national security This may increase to the level of insurance risk.

ByteDance has vigorously refuted accusations of collaborating with the Chinese government. Her COO of TikTok, Vanessa Pappas, told senators earlier this month that TikTok would never hand over user data to the Chinese government, saying ByteDance is a “decentralized company” with no headquarters in China. I claimed.But like the New York Times reported only a few days Since then, Singapore-based TikTok’s global CEO has had limited authority over the company, with most of the company’s senior officials reporting directly to ByteDance’s offices in Beijing.

“Although it is unlikely that Pico will be banned outright, it is likely that all device-related data will need to be stored locally with our US partners. [White House has] currently working Chris Messeroll, Foreign Policy Fellow at the Brookings Institution and Research Director of the Brookings Artificial Intelligence and Emerging Technologies Initiative, said:

If the level of vigilance against Chinese-made devices hasn’t reached the enthusiastic pitch for VR in the US, it reflects that even domestically-grown companies have yet to make a big impact on public consciousness. Meta dominated the nascent industry, and Quest 2 headset users Nearly half of the VR user base About the game platform Steam and shipping Over 10 million units in total As of the last investor announcement.But the technology hasn’t penetrated American life in a way that makes it look like a viable vector for espionage, either through “killer apps” or popular gaming experiences (the VR industry isn’t even in China). Although still under development, the Chinese firm’s DPVR and Pico 2nd and 3rd most popular Each is a global VR brand. )

Will Duffield, a policy analyst at the Cato Institute, says VR may have some terrifyingly sci-fi applications in theory, but its weak cultural impact is what most people still pay no heed to. It says it means not. VR trends or memes, that’s how TikTok makes them. He also notes that Chinese developers are lagging far behind in their competition to Western developers, noting that while Chinese-made devices seem to be everywhere, “Western Pico users are primarily We use it to run Western apps.”

Given the How much money is invested in VRboth in the U.S. and China, that could change quickly — but before TikTok becomes the buzzword on the hill it is today, Pico needs to become a household name in America, It’s still on the horizon.

Who Invented the Metaverse?

Neil Stevenson literally coined the term, but the concept of an interconnected virtual world predates his 1992 novel Snow Crash, and the French are now arguing for it. increase.

Jean-Noël Barrot, France’s undersecretary for digital affairs, told French parliamentarians last night that the Metaverse was “created in France and Europe a long time ago.” Reported by Peter O’Brien (Paywall). Citing “companies like Dassault Systèmes, which offer digital twins, or companies like Ubisoft, which offer video games,” Barrot said in a comment about US tech giants like Meta, the currently imagined The Metaverse said, “It reflects French President Emmanuel Macron’s assertion of European digital sovereignty during his successful re-election campaign.

No matter what anyone says about his claim to invention, Barrot is right about one thing: the enormity of Meta’s pressure to define and dominate the modern Metaverse. Tech News Site The Information calculate today The company will spend more than $70 billion on the Metaverse by 2026 to develop the self-driving car industry (excluding Tesla), Apple’s iPhone, Google’s Android devices combined, and much of the company’s formidable R&D budget. You will end up spending more than you have spent on it.

Chess was one of the first frontiers of AI-human competition. notorious for computer dominance 1997 loss Grandmaster Garry Kasparov.

Technology continues to shake the world of chess today.World Champion Magnus Carlsen Dramatically accused the other party of wrongdoing This month, he uncovers a longstanding debate about the extent to which computer tools can improve or even replace human reasoning in chess.The chess engine is now much more powerful than before Founding State-of-the-art with tens of thousands of parameters in the 1950s erotic score Higher than anything recorded by humans.

For fun, I decided to test my (limited) skills against a friendly nostalgic rival. chess master 2000, the original of the beloved series of chess video games, named after the original engine’s unique Elo score. (Carlsen, for context, has a rating I played a seemingly random and ineffective opening — intentionally, mind you — trying to turn off the engine, delaying the next move by twice the expected length, temporarily might gain the upper hand—but it was defeated by me badly in the end.

Other than that I’m a poor to mediocre chess player, this doesn’t tell us much. , helps us remember how uncertain and all-too-human situations often govern those encounters.As Written by Sally Jenkins For The Washington Post yesterday, the implications extend beyond chess. Not all possibilities are trustworthy. ”

Stay in touch with the entire team: Ben Schlekinger ([email protected]); Derek Robertson ([email protected]); Constantine Cacaes ([email protected]); When Heidi Vogt ([email protected]).follow us @Digital Future on Twitter.

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