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SyncReality wants to create a "house-sized" VR gaming space for the Quest 2.

SyncReality wants to create a 'house-sized' VR gaming space for Quest 2

Image: SynchReality

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SyncReality wants to merge physical and virtual reality. Will the digital perimeter become obsolete in virtual reality?

Berlin-based company SyncReality aims to use developer tools to ease the limitations of digital security in the XR environment. How? Automatically and individually adapt your virtual environment to physical rooms and furniture. It turns your living room into a digital playground for AR and VR games. All this without the need for modern safety systems such as Guardian Boundaries.

When your home becomes an XR playground

“In a market with so many tools, there was a gap between developers and creators because we are creators ourselves. It enables the creation of unique experiences, empowering end users to confidently walk around and interact intuitively with any virtual realm.”

With Das SyncReality XR-Tool, aesthetics and physics are out of balance.

SyncReality XR tools are designed to bring the virtual and physical worlds together. | | Image: SyncReality

SyncReality hopes to allow users to create digital doubles of any object in their physical environment through volumetric spatial mapping. In other words, the virtual world adapts to the real world. In a VR environment, his home office could become his sci-fi lab, or a simple stool could become his ammo box. Groundbreaking AR games are already exploring such capabilities.

Adaptation will probably happen automatically and in real time. Scanned surfaces presumably provide haptic feedback, so they feel correspondingly real. . In the video, SyncReality presents a vision of a future where entire homes are digitized and transformed into VR games.


Video: SynchReality

SyncReality plans to enhance its XR design tools

An alpha version of this tool will soon be released as a Unity plugin and will also support Meta Quest 2 and Meta Quest Pro VR headsets. The company has big plans for the next iteration of the tool. Asset tools enable platform-independent, elastic, parametric assets and experiences.

We are also developing an AI-powered room simulator for test environments and a marketplace for exchanging and selling virtual assets. Additionally, an Unreal port and creator tools are provided for users without development skills. SyncReality is currently exhibiting at the Augmented World Expo in Lisbon, Portugal.