Main menu


Virtual Reality in Global Gaming Market Estimated to Grow at 29% Rate

featured image

Virtual Reality in Gaming Global Market Report 2022 – Market Size, Trends and Global Forecast 2022-2026

Virtual Reality in Gaming Global Market Report 2022 – Market Size, Trends and Global Forecast 2022-2026

The Business Research Company Virtual Reality In-Game Global Market Report 2022 – Market Size, Trends and Global Forecast 2022-2026

LONDON, Greater London, UK, Oct. 20, 2022 / — The report has been updated with the impact of the latest Ukraine-Russia war on market growth across all 27+ industries. The report also provides possible solutions and opportunities for surviving this crisis.

According to The Business Research Company’s “Virtual Reality In Gaming Global Market Report 2022,” the gaming virtual reality market will grow from $9.39 billion in 2021 to $12.13 billion in 2022, at a compound annual growth rate of (CAGR) is projected to increase at 29.20%. The war between Russia and Ukraine has hindered any chances of the global economy recovering from the COVID-19 pandemic, at least in the short term. , and increased supply.Chain disruptions are impacting many markets around the world.Virtual reality in the gaming market will reach $33.65 billion in 2026, at a CAGR of 29%. The increasing adoption of VR devices is driving virtual reality in the gaming market growth.

Request a sample today to deepen your understanding of virtual reality in the gaming market.

The main trends of virtual reality in the gaming market
5G-based VR cloud gaming is shaping virtual reality in the gaming market outlook. 5G VR cloud is a combination of cloud, virtual reality and 5G connectivity in games. Virtual reality giants in the gaming industry are focusing on developing 5G-based VR cloud games to provide low-latency, high-bandwidth services to their customers. For example, in May 2020, Canada-based VR game studio Archiact merged with China-based consumer technology company Migu Co. Ltd. to bring VR gaming to his 5G cloud gaming platform. introduced. Archiact says that by teaming up with Migu, together they will be able to establish a vision for 5G VR cloud gaming and make VR even more accessible.

An Overview of Virtual Reality in the Gaming Market
The virtual reality in gaming market consists of the sale of virtual reality gaming hardware and software devices by entities (organizations, sole proprietorships and partnerships) that provide the ability to engage players in games in real time. Virtual reality technology uses computing hardware, software and other his VR peripherals to create a virtual environment that immerses the user in her 3D environment of the game.

For more information on the Global Virtual Reality In-Game Market Report, please visit:

TBRC’s Virtual Reality in Gaming Global Market Report 2022 covers:
Market size data
• Forecast period: past and future
• By Region: Asia Pacific, China, Western Europe, Eastern Europe, North America, Americas, South America, Middle East, Africa.
• Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

market segmentation
• By Component: Solutions, Services
• By deployment mode: on-premises, cloud
• By Application: Web Application, Mobile Application
• By End Use: Banking, Financial Services, Insurance, Healthcare, Retail & E-Commerce, Media & Entertainment, Telecom & IT, Manufacturing & Automotive, Education, Travel & Hospitality, Others.
• By Region: The Global Virtual Reality for Games market research report is segmented into North America, South America, Asia Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America holds the largest share of the market.

Major market players such as Facebook Technologies LLC., Google, HTC Corporation, Samsung Electronics Co. Ltd., Fove Inc, Sony Interactive Entertainment LLC, Nintendo Co. Ltd.

Trends, Opportunities, Strategies, etc.

Virtual Reality in Gaming Global Market Report 2022 is one of The Business Research Company’s comprehensive reports providing an overview of virtual reality in the gaming market. The market report includes: Virtual Reality in Games Global Market Size, Virtual Reality in Games Global Market Growth Drivers, Virtual Reality in Games Global Market Segment, Virtual Reality in Games Global Market Trends, Major Players in the Global Games Market Virtual reality in games, virtual reality in games. Virtual reality in global market growth across regions, and revenue and market positioning of global gaming market competitors. The Global Virtual Reality Gaming Market report provides insight into opportunities and strategies, identifying countries and segments with the highest growth potential.

Not what you were looking for? See a similar report by The Business Research Company.

Internet of Things (IoT) Global Market Report 2022

Augmented Reality World Market Report 2022 in Training and Education

Global Market Report 2022 for Virtual Reality Software and Services

About The Business Research Company

The Business Research Company publishes over 3000 industry reports covering over 3000 market segments and 60 geographies. The report is based on unique insights drawn from 150,000 datasets, extensive secondary research, and interviews with industry leaders. The report is updated with a detailed analysis of the impact of COVID-19 on various markets.

Please contact us –
business research company
Europe: +44 207 1930 708
Asia: +91 8897263534
USA: +1 315 623 0293

Check us out:
TBRC Blog:
Global Market Model:
Healthcare Blog:

Oliver Gildom
business research company
+44 20 7193 0708
Visit us on social media:

Market Research Products, Services and Solutions for Business – TBRC